Quantcast Names Behind the New Face of Windows - Anil Dash

Names Behind the New Face of Windows

Windows Vista's astoundingly long beta period is winding down (they just sent out the "what did you think of the beta?" surveys to testers), which means a whole wave of analyses of the new user interface is about to be unleashed.

Windows Interface Guidelines Amongst the hand-wringing over the choice of colors and animations, and the inevitable kvetching about the need for new video cards, it's worth pointing out the rise of some interesting personalities from within Microsoft. In fact, the most notable thing to learn from Microsoft's recent enormous leaps in the usability and attractiveness of its flagship products is that there actually are personalities at Microsoft.

Take Tjeerd (pronounced "Cheered", as is noted every time his name is mentioned) Hoek, a design director at Microsoft. There's a brief profile of him on the Microsoft Design site (did you know Microsoft had a design site? I didn't.) Having worked his way through various versions of Office from 95 to XP, Tjeerd moved to Windows and became one of the driving forces behind trying to make Vista not just pleasant, but possibly even enjoyable. I think they've done a fairly good job, just based on some admittedly superficial testing of Vista betas. But you might want to take that with a grain of salt given my effusive praise for Microsoft Office 2007 and my earlier kudos for Jensen Harris, who is roughly Tjeerd's counterpart on the Office team.

Caveats aside, take a look at this 2004 Paul Thurrott interview with Tjeerd and Hillel Cooperman:

Hillel: It's a funny thing. It's very easy to look at a company -- and I'm not saying you're doing this, but I did do this -- and see some of the very obvious spots where we could be less boring, less formulaic, or whatever those things are.

...

Hillel: We make it hard on ourselves because our style is not to push a single personality as the genius behind all of it.

Paul: Are you sure about that? [Laughter]
Hillel: No, when it comes to the UI ... Look, we certainly have a single personality when it comes to the guy that is running the company. But even there, there are a lot of people on stage during keynotes, and it's not just people doing a demo for Bill Gates. I mean, that was my job, but ...

I'm talking about, from the UI perspective, this is a real team effort. The bench that we have around the UI is so exciting, but you're only seeing two of us today. When you come back in April, you have to meet everyone else.

Here's the truth. The reason we've never been great at telling this story is that ultimately, if we have to choose between making it as great a product as possible and getting the story out, we'll always choose the former. We don't really care about the credit. We've only started to care recently because we've realized that it sets the tone for what users expect from the product. So it's not so much that we really care about getting credit, but if we're going to talk about what we're trying to accomplish, the credit goes to a broad group of people.

Another great look at the team's attempts at being more human, not just in the user interfaces they create, but in their interactions with customers outside Microsoft, is in this 2004 Discover article by Steven Johnson.

A growing awareness of the inextricable connection between emotion and cognition sparked Microsoft’s push toward aesthetically pleasing software. For many years their products were the virtual equivalent of the barren cubicle mazes of many modern offices: functional, but devoid of life, of personality. Neglecting aesthetics might have made a kind of cruel sense in an older, assembly-line context, in which work revolved around mindless, repetitive labor. Factory owners didn’t want to inspire creativity among their employees; they wanted to drill it out of them. But the keyboard jockeys of the information age -- precisely the people using Microsoft Windows -- do their best work when they’re rewarded, rather than discouraged, for creativity and mental agility.

I find the parallel between the humanization of Microsoft as a company and Microsoft's software products to be fascinating. Given that Apple is considered (fairly on unfairly) the reference standard for usability and delightful experience, I wonder what impact it will have in the long run that none of the many rank-and-file designers within the company are allowed to speak publicly with their own voices about the work they do. Either way, increasing competition to make software more pleasant can only be a good thing.

Related Entries

4 Comments

I’m not sure what you mean by “the humanization of Microsoft”, but from personal experience I can assure you that the company has become vastly more bureaucratic and impersonal to its employees over the past decade.

Actually, that’s an interesting point… I’ve heard that from a number of people inside the company. But being on the outside and interested in what the company does, it seems MS has improved immensely in its ability to sound like real humans at least to some of its audiences.

Do you think there will ever be a day when Microsoft takes over Apple as the friendly one? It would be interesting to see the state of the playing field if that were the case.

I’m a longtime Windows user, I have tried Macs (os7 - latest), and lately I have been using Ubuntu a bit. I am seeing many similarities in the directions these operating systems are headed. When something works, the others pick it up eventually. Hopefully we won’t be complaining about operating systems 10 years from now because all of the usability problems will be gone.

Leave a comment

Explore This Site

Recent Comments

  • If I’m ever arrested on COPS I’ll be sure to shout your name, Ronnie Dobbs-style. Maybe ...

    Victor Agreda Jr
    Me and Your Bicycle
  • Thanks very much Anil! Also, you may want to know I also credit you for turning me on to ABBA. Or bl...

  • It’s a bit too much to credit Gates with “accomplishing” the desktop revolution. L...

  • For some reason the feed is coming through with markup errors when syndicated through LiveJournal h...

  • Meh. I knew about this site redesign like four days ago. Congratulations on nine years of being mor...

Recent Entries

1999 2000 2001 2002 2003 2004 2005 2006 2007 2008
  Jan Jan Jan Jan Jan Jan Jan Jan Jan
  Feb Feb Feb Feb Feb Feb Feb Feb Feb
  Mar Mar Mar Mar Mar Mar Mar Mar Mar
  Apr Apr Apr Apr Apr Apr Apr Apr Apr
  May May May May May May May May May
  Jun Jun Jun Jun Jun Jun Jun Jun Jun
Jul Jul Jul Jul Jul Jul Jul Jul Jul Jul
Aug Aug Aug Aug Aug Aug Aug Aug Aug Aug
Sep Sep Sep Sep Sep Sep Sep Sep Sep  
Oct Oct Oct Oct Oct Oct Oct Oct Oct  
Nov Nov Nov Nov Nov Nov Nov Nov Nov  
Dec Dec Dec Dec Dec Dec Dec Dec Dec  
Close